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Heart of Magic

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The orbs of the 8 arcane elements in the latest version of my fantasy series. It combines the traditional Western, Chinese, and Japanese elements into one system. Clockwise from the top, they are: Fire, Water, Earth, Air, Wood, Metal, Spirit, and Void. The symbol in the center is the symbol of magic. Holy and Dark magic also exist, but aren't represented as elements. Each element's powers include, but are not limited to:

Fire: Pyrokinesis, control over light and heat, ability to summon meteors, lava manipulation.
Water: Ability to direct water in all it's forms, create precipitation of choice, drain water from the atmosphere.
Earth: Ability to control rocks and soil, create earthquakes, lessen tectonic activity.
Air: Ability to alter and control air currents, ability to create and direct lightning, flight.
Wood: Control over plants and fungi, manipulation of (organic) poisons, life-force absorption, healing.
Metal: Able to shape metals at will, control over metals' temperatures, transmutation of metals (i.e. turn lead into gold), manipulation of (metallic) poisons.
Spirit: Telepathy, communing with the dead, raising the dead, summoning spirit beasts, ability to put souls into objects, astral projection, soul transference.
Void: Creation of portals, time-manipulation, vortex creation, gravity manipulation, "void bombs", "the howling nothingness".

Anyone able to control all eight elemental magics, as well as Holy and Dark magic, would almost be a Demi-God.
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Comments2
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Desgar's avatar
Interesting.  Aseska would be a master of Fire and Air. 

Would traveling between universes/realms be a Void ability?